Narrative Designer VOKI Games
2024-2025 (1 year 8 month)
- Shipped 4 adventure titles from scratch and co-authored 2 (Mobile F2P, Match-3).
- Ran the end-to-end narrative pipeline: logline, synopsis, flowcharts, branching dialogues, background behavior, UI, all in-game text, character briefs, lists of art (all in Russian).
- Authored clear handoff specs for Art and partner teams.
- Drove implementation quality via milestone/event reviews, actionable feedback, and revisions; tightened pacing, arcs, and readability.
- Aligned story with mechanics and visuals in close collaboration with designers, engineers, and tech artists.
- Iterated based on team reviews and player feedback.
*Completed on-the-job training in ChatGPT and Midjourney.
*Russian narrative samples provided on request to assess tone and style.
Mystery Matters Sunless Scourge
As the Feature Lead and scriptwriter on Sunless Scourge, I took the project end-to-end: logline, synopsis, flowchart, branching dialogues, UI, and in-game text. I wrote character briefs and the art list, delivered cross-department specs (esp. Art), and reviewed builds with clear notes and revisions. From concept to release, I owned the narrative and refined pacing and arcs to serve the vision.
Mystery Matters Ring Of Betrayal
As the Feature Lead on Ring of Betrayal, I owned the full narrative stack end-to-end: logline, synopsis, flowchart, dialogues, background behavior, UI and in-game text. I prepared character briefs and the art list, delivered cross-team requirements, and iterated on milestones with actionable feedback and fixes.
Mystery Matters Deadly Peak
As the co-author on Deadly Peak adventure, I supported the feature lead: contributed edits and feedback to the narrative flowcharts, wrote selected branching dialogue, fully authored background behaviors and UI. I reviewed milestone builds and delivered actionable notes and revisions to improve pacing, readability, and alignment with the vision.
Mystery Matters Fatal Painting
As the co-author on Fatal Painting, I co-shaped both the mystical and detective strands of the expedition. I proposed new character hooks and key beats, refined the narrative flowcharts, and wrote selected branching dialogue. I fully authored background behaviors and UI. Partnered closely with Art to keep visuals story-driven, and reviewed milestones with concrete feedback and fixes.

